characters

Borrowing a Colour Palette

Having impactful colours in your images can do so much for the interest, even if the quality is rough.

This is a rough illustration I did a while back.

Borrow Palette 1 nathanparkinson.com

It’s got some fun action, but the colours, contrast, and saturation are weak.

I decided to see how borrowing the colour palette from the following image by Tim McBurnie could improve my image. I paid attention to the saturation and values. I probably just used the colour picker.

Borrow Palette 2 Tim McBurnie nathanparkinson.com

This is the result of my application of that palette to the same composition.

Borrow Palette 3 nathanparkinson.com

I think it gave the impact a massive boost. I also tried to add motion blur and a bit more of a painterly quality. Now the image throbs with intensity! What happens next!?

Here’s a side-by-side comparison of the before and after:

Borrow Palette 1 nathanparkinson.com
Borrow Palette 3 nathanparkinson.com

Don’t worry, he’s okay in the end 😉

Borrow Palette 4 nathanparkinson.com

Gesture Drawings

As part of my going through Joumana Medlej’s Human Anatomy Fundamentals course, I’ve been doing daily gesture drawings from movies/shows for a few weeks. I’ve been getting some wonderfully distinct characters and expressive acting and posing from Buster Keaton and the Beverly Hillbillies. They both have a lot of full-body shots (or nearly full-body).

Here’s a selection of my favourite quick sketches from 100+ pages of gestures.

3-line NPC Generator

In learning to write fiction for BREX, I discovered the concept of character-driven stories from Johnn Four’s article The 3 Line NPC Method: How to Create Story-Full NPCs Fast. Johnn writes the advice from his perspective as a Game Master for TTRPGs, but I have found his ideas to be superb for writing characters for fiction. A GM needs to be able to role-play his NPCs; a writer must also role-play his characters in abundant situations. I highly recommend reading and studying the entire article for all the goods if you think this idea may help your writing (it is lengthy), but the following link will take you to the specific section that lays out how to use the 3-Line NPC Method.

To sum it up, a 3-line NPC is a non-player character described in the following 3 lines: appearance, portrayal, and hook. Appearance is what you would first see upon encountering the character. Portrayal defines a few key role and personality traits and informs how to role-play the character. The hook is something meaningful, intriguing, exciting, etc. that can expand the plot of the story. Those 3 lines create a powerful package of details that makes writing for the character a joy because you know quite a bit about them from the start including motives and tendencies.

I like to create a bunch of characters before I need them to build up a reserve or library to draw from as the need arises for new characters. As a GM Johnn encourages introducing a new character each session to keep the story moving forward. I have adopted this mentality in my writing. I try to introduce at least one new character in each episode and so far (5 episodes in) I’m having a blast. I have had to create a couple characters to fit specific roles I had written about in my script and it felt less fun and free than writing random interesting characters and then dropping them into the story. I try to let character creation drive the story as much as possible rather than having to create a specific character to fit the story, but it does happen sometimes.

3-line NPC Generator

I was sold on the concept, but I’m very inefficient at coming up with interesting information to write characters; so I created a random generator to spark ideas which I can interpret into interesting elements. I now use this to create all the characters for my story. I still have to do a lot of the work for interpretting the details and writing the story hook, but this tool makes it so much more enjoyable. You can find and use my generator here: nathanparkinson.com/npc. You can even modify the source code and customize your own version however you’d like. I’d love to hear if you find this useful.

2025 02Feb 22 Nathan's NPC Generator nathanparkinson.com

Example 3-line NPCs

To give a proof of concept, I will provide a few 3-line NPCs I have generated using this method. You can find explanations for each section at the bottom of the generator page.

Grithim: dwarf librarian

Appearance: (middle-aged, male, dwarf, Merdite, peasant); simple stylish hat, short beard, fiery red pants; impatiently sorting through ring full of keys to unlock something; yelling at students kissing in the library.

Portrayal: (low-skill) Librarian – administers or assists in a library.
Amateur bonsai arborist; impatient; blunt; short-tempered, emotionally fragile (lawful neutral)

Hook: A former circus tamer. Due to an impatient mistake he made his son was killed in the ring by a beast. To distance himself from the memories he left the circus and took a position as a librarian. He is learning bonsai to try to improve his patience; he succeeds sometimes. He is often lost in a cloud of emotion, presented as impatience or distance, as he processes his grief; he misses his son.

Kythar: evil guild master

Appearance: (elderly, male, giant, Ursmite, wealthy); epic hair, metal-plated pants, elaborate silver flute on waist; negotiating in the market about castle business.

Portrayal: (high-skill) Guild Master – leads an economically independent producer (a “guild,” an association of craftsmen or merchants that often holds considerable bureaucratic power).
Sweet odor; swift; duplicitous (neutral evil)

Hook: In jealousy he betrayed his ‘best-friend’ to death and deceived the family that he did all he could to save him. In gratitude they gave him a special family heirloom, a silver flute. It is said that the darkness of his heart corrupted the life stones in the flute, cursing it never again to play a joyful melody.

Atikel: crazy bird lady

Appearance: (middle-aged, female, human, Merdite, destitute); tattered feather dress, bird’s claw clutching strange stone hangs from neck, small birds flit around her; fighting to keep a large bird in a cage.

Portrayal: Fowler – catches or ensnares birds.
She loyally served one of your relatives in a naval capacity; always smells nice/wild (chaotic good)

Hook: She needs your help to save her naive daughter from the scumbag pursuing her. She has convinced him that buying her daughter a certain bird will win her heart, but she knows it will drive them apart. She wants to use Brex as bait for the bird.

The Morphing Canvas

MorphingCanvas 12 nathanparkinson.com

A little over a year ago I wanted to improve my digital drawing/painting, fight against my perfectionist tendencies, be less precious with my work, and work more efficiently and confidently (I was probably inspired by watching Trent Kaniuga paint).

I created a square canvas with a single active layer on a gray background. I chose a pencil brush for drawing and a paint brush for painting and a single colour (I settled on dark purple). At the start of each day I spent about 30 minutes drawing on this single canvas from memory and imagination. I would take whatever was there from the day before and I would morph it into something else. I eventually began to use some white for highlights and light sources, but I only ever drew on one layer. I drew to get darker and erased to get lighter against that gray background. I came to really enjoy this process and I encourage you to try it. I got some really fun results. I think this is a great way to get back your love for drawing just for the fun of it (if you’ve lost it).

One thing I enjoyed doing was to spend 30 minutes studying some sort of reference, and then another 30 minutes drawing some “morphing art” trying to incorporate what I had just studied into the scene from memory; that was fantastic practice! My digital painting program Krita has a live recording feature which creates a new image with each brush stroke. I would save major points of change to track progress, but a couple times I saved all the images to create a time-lapse video (#MorphingCanvas). Below you will find the bigger milestones of change; there’s too many to include each step. The images are best viewed if you open them in the full-sized lightbox and use the arrow keys to flip through them. Enjoy!

The Morphing Canvas

“Change is the only constant.”

Your Turn

If you do give this a try, I’d love to see what you end up with after a month or two.

New Art Style: Pencil-digital Blend

I am excited to announce a new direction for my artwork. I have a fresh artistic style consisting of hand-drawn pencil on paper with some digital enhancements. It blends the rough, sketchy look of pencil I love so much with the clean visual impact of digital processes.

I have been illustrating my own stories with delightful results, and I look forward to offering this style for commercial projects as well.

If you are interested in having your project illustrated in this style, please reach out to me via email or Upwork. You can see example illustrations in the art collection.

The Blessed Man

This portrait/illustration was a gift for a good friend.

“Blessed are they which hunger and thirst after righteousness: for they shall be filled.” – Matthew 5:6

The Blessed Man 2024 07Jul 12 nathanparkinson.com

Victory Bunny

A client commissioned me to create a victory illustration to be shown when a player wins a solitaire card game. Bonus points if you can find all the hidden suits 😀 ♦ ♣ ♥ ♠.

Victory Bunny by Nathan Parkinson, Digital, Jun 2024