Line and Color Academy

Why a Webcomic?: Any Here Now

I am very excited to share that I am creating a webcomic called Any Here Now (NEHN)! You can learn more about the comic itself on the dedicated page: https://nathanparkinson.com/any-here-now/.

Here I want to elaborate a bit on why I’m making this. For the last year I have been working to improve the quality of my illustration through Tim McBurnie’s Line and Color Academy (LCA). Stages 1 and 2 helped me establish a consistent drawing practice and a simple, reliable process for making art. If you’ve been following along for the last year, you have seen the results of my efforts. In stage 3 I am currently focusing on making and measuring progress. The specific area of progress I have been focusing on is intentionally incorporating abstraction into my work. So far in LCA I have mostly restricted myself to single one-off images to avoid getting too involved with story. I’ve been happy with the results, but my illustrations have generally been detached from one another, except being related in subject matter or theme. Recently I have been trying to weave some story to connect my illustrations while still keeping them separate.

I’ve heard Tim say many times that creating comics is a tremendous way to improve one’s skills by increasing drawing mileage. I also fell in love with the idea of comics when I read Scott McCloud’s Understanding Comics a couple years ago. I never read comics growing up, and it’s only been in the last few years that I’ve had any considerable exposure to them at all. Therefore it’s no surprise that I had never made a comic, even though I had dabbled with the idea a few years ago and even roughly pencilled several pages before concluding it was more work than I was looking for at the time (besides, I couldn’t stand those ugly speech bubbles mucking up my pretty art!).

Recently Tim suggested I give comics a try as a way to reduce the amount of new visual library / subject matter I needed to learn with each image. I started with a 1-page comic. Next I did a 3-page comic. Writing those stories broke a dam of ideas in my mind which has been flooding ever since. I recently learned of the work of artist Minna Sundberg; I was blown away by her comics and was very inspired by her artistic journey. I also remembered the Team Fortress comics I was introduced to a few years ago; I love the way they make their comics into a sort of animatic – it’s so engaging! – so I decided to try building my own webcomic viewer to recreate that experience for my own comics; I built the viewer with the assistance of Perchance’s AI helper and am super happy with the result (you’re welcome to use it however you wish or even fork your own version): https://nathanparkinson.com/webview.

While I generally love drawing and making pictures for the sake of it, I find it so much more rewarding to incorporate my art into a story and for it to serve a purpose, not just to look pretty. So, as a way for me to draw more, develop my ability to use abstraction, tell a story with my art, and create something that might possibly matter to more people than just me, I plan to create a practice webcomic (in place of my one-off illustrations) for the foreseeable future.

Without further ado…

Key to Chaos

In this piece I tried to externalize what the evil weasel is thinking with the abstraction. There’s some interesting colour associations between the key, the gems, the extending tentacles, and the glow around the gem he’s wearing. The message: he’s got a taste of power, and he wants more.

2026 05May 13 Key to Chaos, nathanparkinson.com

Mousketeer

Finished at last! This piece took a little over 20 hours across 3 weeks. I’m rather happy with the final result, though I intend for my next piece to be much simpler.

My goal with this piece was to utilize abstraction in the background in a more-intentional way; I believe I have accomplished that here; though I don’t feel I achieved quite what I’m aiming for, but I’m moving in the right direction.

I really enjoyed studying the weapons and how they connect to the baldric (shoulder belt).

2026 05May 07 Mousketeer, nathanparkinson.com

Here’s a close-up to show more detail.

2026 05May 07 Mousketeer Close up, nathanparkinson.com

Blue Bard

First illustration I’ve completed in over a week. I am starting to add more complexity and work over multiple sittings.

I pulled back a bit from the purely abstract pursuit to something that is more-reliable for me, construction-based character illustrations. But once I had the rough composition done, I thought, well, maybe I could do some abstract stuff in the background. I’m pretty happy with the result.

I’d like to create the abstraction with maybe a bit more unifying intention about the theme of what the abstraction should be or perhaps story elements that I can weave into it. This was very much just whatever I drew, but in the future I want to find a way to hone that ability to direct the abstraction and integrate it into the story of the illustration more.

2026 04Apr 14 Blue Bard, nathanparkinson.com

Flame within

This was an interesting piece for me. It’s one of the first that I’ve completed where I was drawing abstract thumbnails with the intention of it being a weasel. I’m trying to figure out how to harness the compositional, intuitional interest of automatic drawing and doing so with intention.

I don’t absolutely love it, but I feel there’s something here I want to lean into. I am not really sure what was going on with all of the interesting shapes; I was attempting to make something interesting out of them and not have everything be totally random/ugly. I don’t really like that part, but I’m not sure how to improve upon it. I suspect I will get better ideas the more I do it. Overall, I think this piece was a win.

2026 04Apr 01a Flame within, nathanparkinson.com

Winter Weasel

In the wide white terrain suddenly there appeared through the cover a jolly little critter. “Weasel’s the name,” he began with a smile.

2026 03Mar 23 Winter Weasel, nathanparkinson.com

I had the idea to make this little weasel blend into the background a bit. I rather like the result. It could be fun to do an entire book of forest creatures in the winter.

Expressive Weasels: LCA Stage 3

Weasel sketches 0313 5 nathanparkinson.com

I’m excited to share that I have completed Stage 2 of the Line and Color Academy. To recap what I completed in this stage, I did 26 letter illustrations for AlphaCon, 20 character portraits, and 20 full-body illustrations of anthropomorphized characters . . . and it only took me 6 months :). You can go back and see a lot of the work I shared in previous blog posts.

Stage 2 was about learning a simple, reliable process. Stage 3 is about making and tracking reliable progress; to do this effectively, it’s best to pick a very specific thing you want to improve at and then put in consistent effort and track your progress over time.

To begin Stage 3 I’ve chosen to try improving at characterization, the expressiveness of the characters, the interest of the character design, the caricaturing through anthropomorphism. I spent the last 3 weeks daily studying and drawing weasels, trying to really understand them so I can create convincing weasel characters. My previous 20 anthropomorphic characters were done with almost no prior study of the creatures I was drawing. I had drawn them a little bit over the last several years, but never in-depth study to really try to understand them. I relied mostly on memory of what they look like, my ability to construct bodies and form, and a bit of photo reference for some just-in-time learning.

In this post I share some of the sketches and studies from my time studying weasels to show you a bit of what goes into this sort of learning.

I began by observing photos and videos of weasels and stoats just trying to get an understanding of them – how they move and act, their behaviour.

The following sketches were done while I was at an event and didn’t have any photo reference with me; so I had to rely on what I could remember of what I had studied the week before. I partly incorporated some of what I was seeing in my surroundings. This gave me a good chance to start applying what I had learned about the weasels into drawing my own characters.

I requested feedback about anthropomorphism from people in the Mighty Artisan community and got some really useful advice about breaking the process down into simple steps. I tried applying the advice in the following pages.

There’s a glimpse into what it looks like to study weasels. I plan to continue my studies for another couple weeks before moving on to a different animal. I’m also going to be trying to complete more illustrations in that period.

Have a great day!

Weasel studies 0319 3d nathanparkinson.com